Expected value doesn’t have to come out positive, it’s just as useful for showing when a “bet” is a bad one, on average. The Florida Lottery runs two popular daily games, Pick 3 and Pick 4.
In Pick 3, players pay $1 to select three numbers in order, each ranging from 0 to 9. If all three numbers match the order of the numbers drawn, the player wins $500. The probability of winning Pick 3 is 0.001.
Let \(X\) be the amount of money a player nets from a single Pick 3 ticket. The possible values are:
- If the player loses: \(X = -\$1\)
- If the player wins: \(X = \$500 - \$1 = \$499\)
\[
\begin{align*}
E(X) &= (-1)(0.999) + (499)(0.001)\\
&= -0.999 + 0.499\\
&= -0.50
\end{align*}
\]
Pick 4 is similar, but players must match four numbers in order for a $5,000 payout, and the probability of winning is only 0.0001. Let \(X\) be the net amount from a single Pick 4 ticket:
- If the player loses: \(X = -\$1\)
- If the player wins: \(X = \$5{,}000 - \$1 = \$4{,}999\)
\[
\begin{align*}
E(X) &= (-1)(0.9999) + (4999)(0.0001)\\
&= -0.9999 + 0.4999\\
&= -0.50
\end{align*}
\]
Both games have the same expected value: -$0.50 per ticket. Despite very different odds and payouts, a player loses 50 cents on average for every dollar wagered, on either game. This is exactly how lottery games (and casinos) are designed to work: the expected value to the player is reliably negative, which is what makes the expected value to the operator reliably positive, the same logic as the warranty example above, just from the other side of the transaction.